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CRAWL Once Upon a Time crawl
#1
Here is the google doc if you want to read it over there.


It’s 8:15 as you roll into Storybrooke. This town is like Hotel California, the orange painted townline tells you that you can enter, but you can’t leave. You park in Main Street behind a very familiar looking yellow bug.

While thinking through options for accommodation, you do a 15 minute word war.
  • If you write less than 400 words, then there’s no choice but to get comfortable in your car. That’s alright, some people only have a car.
  • If you write between 400 and 600 words, then you get a room at Granny’s. Beware her wolf-like hearing when typing late at night.
  • If you write more than 600 words, then congratulations you’re favorite character is at the window, offering you a bed in their spare room.
The next day, you start to investigate the town. There’s a new villain at work and you want to help the heroes defeat them. Unfortunately, heroics usually start with research so you head to the library to dig into the books. To get started, you take the Fifty Headed Hydra challenge.

All that reading gave you a raging thirst, you decide to take a break and sprint to the nearest 1000.

It’s back to the library, to finish off the research - finish your current scene.

Finally success! The books reveal that the villain might be susceptible to a certain spell. However, it needs ingredients, so you head to Regina’s vault. On your way you do a quick 500 word sprint.

The vault is a complete mess. How does anybody find anything down here? You open a crate and shut it quickly seeing what looked like a two headed snake. This is going to take a while, so time for a 30 minute word war.
  • If you are sleeping in your car, then you’ll find the ingredients if you write 800 words in the 30 minutes. If you don’t make it, then try again for 40 minutes. If you don’t make it again, then not to worry someone else finds the ingredients for you.
  • If you are staying at Granny’s, then you’ll find the ingredients if you write 1000 words in the 30 minutes. If you don’t make it, then try again for 40 minutes. If you don’t make it again, then not to worry someone else finds the ingredients for you.
  • If you are in the spare room, then you’ll find the ingredients if you write 1200 words in the 30 minutes. If you don’t make it, then try again for 40 minutes. If you don’t make it again, then not to worry someone else finds the ingredients for you.
The spell is all ready to go but the others aren’t here yet to cast it. Quick, roll a dice and write that many x100 words.

Finally the spell is cast and the villain is apprehended. So why aren’t things getting back to normal? This means only one thing - the bad guy wasn’t working alone. The spell on the townline is still as strong as ever. It’s going to take some serious thinking. Write 3% of your current wordcount while everyone is trying to puzzle it out.

You didn’t get much sleep last night, too busy thinking about who the second villain could be.
However, you did have an idea, what if the second villain is in the book? You ask Henry if you can borrow his book to check. He says you can, if you do the 1k1hr challenge (1000 words in 1 hour).

There are so many stories in this book and they are all so interesting! You look over your shoulder, but nobody is watching you, so you find your favorite characters story to read first. It won’t take long to read it and then you’ll get back to villain research. Do the three digit challenge.

You read the story of the villain you just defeated but there is no mention of any shadowy partners so it must be a new teamup! That means you have to go back to the beginning of the book, and read every single story. You decide to do a word sprint to keep your mind sharp when reading.
  • If you are sleeping in your car write 500 words.
  • If you are staying at Granny’s write 1000 words.
  • If you are in the spare room write 1500 words.
The book doesn’t reveal anything interesting, so there’s nothing for it. You have to head over to Gold’s pawnshop and ask Rumplestiltskin what he knows. However, it’s not just magic that comes with a price, information isn’t free either. For payment write until you’ve hit an amount equal to half your daily goal.

Rumplestiltskin didn’t know who you were looking for, but he gave you a tracking spell to find where they are hiding. You start to head there now, it’s almost most time for the big confrontation and you are a little nervous.
  • If you are sleeping in your car, write to the nearest 500 word milestone (500, 1000 etc.)
  • If you are staying at Granny’s, write to the nearest 1000 word milestone (1000, 2000 etc.)
  • If you are in the spare room, write to the nearest 2000 word milestone (2000, 4000 etc.)
The second villain is defeated and true loves kiss is about to break the curse on the townline. You know you have to leave before the townline gets cursed again. However, even though this town is kinda crazy, it feels like home and you are going to miss everyone. To drag out your last day, write the amount of your daily goal.

The Leaving Storybrooke sign fades into the distance. You pull out a coin and flip it.
  • Heads, you turn around and start the crawl again.
  • Tails, you return to your life and leave Storybrooke behind.
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